I am guessing that you... liked Galactic Racer. Maybe I'll open a bet on Polymarket for it!
It's a very slow day at work today so I've been watching some YouTube previews of the new Tomb Raider. It looks great, but nobody asked the developers the question I would have: how is this, gameplay-wise, a step up from their 2007 Anniversary remake? It's obvious how it iterates on the 1996 original, but otherwise it looks to be re-deploying a lot of Crystal Dynamics' tricks from their first Tomb Raider trilogy - grapple hook, physics puzzles, bullet-time combat shenanigans. (Do this old-school TR fan a solid and ask them if you get a chance, Stephen!)
For my part Shadow Of The Tomb Raider was my favourite of the last trilogy games, and TR: Legend my fave of the trilogy before that.
And Sonic Pico Park looks great and also makes me want someone to make a new Lost Vikings game. Who owns that now anyways? It was Blizzard developed but Interplay published as I recall.
I feel like your Tomb Raider tastes are exactly the same as mine! Very gratifying. Nobody seems like to Shadow, and I don't get it. I think it's easily the best of the last three, mainly because it's the only one that gave us tombs with halfway-decent puzzle-solving and platforming challenges, as opposed to action/adventure theme park rides.
Yep, that's exactly why I prefer it too. Story-wise the first of the Survivor games is probably the strongest - they really nail the desperate, terrifying vibe they were going for - but Shadow is the better TR game.
But fwiw, Carnivores was great. You could go tranq mode or just outright kill them. You had to shoot the T Rex in the eye, which was hard AF in the middle of him fucking charging you.
But it was a great game in terms of pacing. Like real hunting or combat, long periods of boring setup and stalking, followed by mere seconds of sheer terror and reaction.
Fuck, now I have to download it and get that fix in.
I am guessing that you... liked Galactic Racer. Maybe I'll open a bet on Polymarket for it!
It's a very slow day at work today so I've been watching some YouTube previews of the new Tomb Raider. It looks great, but nobody asked the developers the question I would have: how is this, gameplay-wise, a step up from their 2007 Anniversary remake? It's obvious how it iterates on the 1996 original, but otherwise it looks to be re-deploying a lot of Crystal Dynamics' tricks from their first Tomb Raider trilogy - grapple hook, physics puzzles, bullet-time combat shenanigans. (Do this old-school TR fan a solid and ask them if you get a chance, Stephen!)
For my part Shadow Of The Tomb Raider was my favourite of the last trilogy games, and TR: Legend my fave of the trilogy before that.
And Sonic Pico Park looks great and also makes me want someone to make a new Lost Vikings game. Who owns that now anyways? It was Blizzard developed but Interplay published as I recall.
I need to replay that modern trilogy. Currently replaying the 1-3 remasters though.
I feel like your Tomb Raider tastes are exactly the same as mine! Very gratifying. Nobody seems like to Shadow, and I don't get it. I think it's easily the best of the last three, mainly because it's the only one that gave us tombs with halfway-decent puzzle-solving and platforming challenges, as opposed to action/adventure theme park rides.
Yep, that's exactly why I prefer it too. Story-wise the first of the Survivor games is probably the strongest - they really nail the desperate, terrifying vibe they were going for - but Shadow is the better TR game.
Great write-up! Added a couple of demos to my to-play list for the coming Next Fest.
Did you ever play the Carnivores series? It was like Deer Hunter, but for dinosaurs.
I did not. These poor dinosaurs getting annihilated in every game other than Super Mario World!
I remember the Sega Genesis Jurassic Park let you play as the raptor!
But fwiw, Carnivores was great. You could go tranq mode or just outright kill them. You had to shoot the T Rex in the eye, which was hard AF in the middle of him fucking charging you.
But it was a great game in terms of pacing. Like real hunting or combat, long periods of boring setup and stalking, followed by mere seconds of sheer terror and reaction.
Fuck, now I have to download it and get that fix in.
Great insights as usual! Waiting for Alien Isolation. The first one was very truly to the franchise.
Thanks for playing Bub and having a chat with us, Stephen. We appreciate you putting it in your list!
Awesome mini reviews, Stephen! Thanks for all that info. Definitely a few very intriguing games.