What it’s like to make a video game with Nintendo
“They have their own...way of approaching things that completely blew my mind open.”
![](https://substackcdn.com/image/fetch/w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F1a8ea72b-4cb9-49bb-b50f-2835b152230b_3840x2160.jpeg)
Veteran game designer James Montagna, a man credited on nearly 40 games across a two-decade career, was searching for the right words to tell me what it was like to finally make a game with Nintendo.
Nintendo’s game makers see things differently, he said. They are really, really good, he assured me.
They flat-out changed the way he looks at making video games.
Montagna tried putting it this way: “It’s like seeing a color that doesn’t exist. Like, there's no name for that color. I couldn't have imagined it before.
“But once you've been touched by that and you see that, it's like, you just can't see it another way.”
Keep reading with a 7-day free trial
Subscribe to Game File to keep reading this post and get 7 days of free access to the full post archives.