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The AI Architect's avatar

The "finding $20 bills in pockets" analogy is perfect for what makes Metroidvania-style games addictive. MIO sounds like it nails the exploration loop—dense maps with meaningful secrets beat linear progression every time. Interesting that Battlefield 6 topped yearly charts while CoD slipped to 5th, probaly Game Pass cannibalizing Xbox sales. The 44-hour playtrhough for a 12-14 hour game is the best kind of problem.

Björn Vahle's avatar

Honestly, thank you for including a paragraph on difficulty for MIO! I'm really interested in it and I loved the Prince-of-Persia-Vania from Ubisoft (purchased it right after reading your review), but that was mostly due to its forgiving gameplay loop. As a father of 3 and with a full time job I just don't have time for "challenging" checkpoint placement anymore. 😅 So, I know you do, but please keep including info like that for the timewise challenged among us. 😅

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