2025 is the gaming year Microsoft long promised its players
Whether it's sustainable is a big question.
For many years, the leaders of Microsoft’s Xbox gaming division have promised fans that they will finally end the platform’s occasional software droughts and deliver a steady cadence of major games.
In 2019, for example, Matt Booty, then head of Xbox Game Studios, told IGN that “[w]e’d love to be feeding a high quality game into Game Pass about every three months.”
In 2023, Booty, as head of games at Microsoft, told The Fourth Curtain podcast that the company had a “goal” of a “big game, a new release… something significant, going out four times a year.” He added: “It feels like we’re getting there.”
This year, they’ve done it.
By the end of 2025, Microsoft’s army of game studios—including two large groups of teams acquired in the past half-decade—will have collectively released the biggest slate of games in Xbox history.
That big slate includes major releases in winter (Avowed), spring (Doom: The Dark Ages), summer (Gears of War: Reloaded) and fall (The Outer Worlds 2).
It includes smaller, more experimental games (South of Midnight, Keeper) and blockbusters (Call of Duty: Black Ops 7).
It also includes elaborate premium-priced remakes (The Elder Scrolls IV: Oblivion Remastered) and polished old-school compilations (Retro Classics).
The output has delivered a load of new Microsoft-published games to subscribers of the highest tier of its Game Pass subscription service.
And, as the chart1 atop this article shows, Microsoft’s video game output in 2025 has picked up in a way that’s commensurate with the recent, rapid expansion of its network of development studios. Microsoft bought game studios in recent years; those studios are now releasing games.
There are caveats to this and questions about whether Microsoft’s pace is sustainable. 2025 was a big year for Microsoft game releases, but also an alarming one for Microsoft, with widely reported layoffs, a studio closure, cancelled projects and price hikes.
Microsoft is, at least for now, one of the most prolific game publishers in the industry. A closer look helps reveal what kind of publisher the company has been and where its priorities lie.
To me, four things stand out.
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