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Dave Reed's avatar

Interesting, but I'm curious how much of an artifact this is of the way rights are assigned (bought, sold, etc) for games. The other examples you list have long, litigious histories to get to where we are now, authors and performers (musicians, actors, etc) in particular have been around a lot longer than game studios.

Closer examples to game studios might be backup bands, songwriters, and screenwriters who are not credited anywhere in any marketplace where I've bought music or video content. Although, I have started seeing more screenwriters visibly credited during the crawl of late, but usually because they "bought in" as executive producers, functioned as a showrunner, or (more likely) stipulated to it in their contract. I don't think Taylor Swift's band (who make her sound amazing) gets credit anywhere prominent.

Do studio contracts often include credit rights or just work for hire? The marketplaces that do list them obviously think that it's good for sales because studios do have fans (just like all the other examples I listed—but they're tiny niches). Perhaps because Microsoft owns a bunch of studios, they maybe "get it." Epic seems to still remember being the "little guy." It doesn't surprise me that Nintendo and Sony don't think game studios have fans or even if they do that it doesn't matter, because the brand and IP is what Nintendo and Sony believe sells games.

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