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Eric's avatar

Hey Stephen,

Seems like the entire industry fears the GTA6 launch, but I don't quite get it. As far as we know, it's not launching on the three biggest platforms in the world (mobile, Switch, PC). Also probably no online component at launch.

I get that GTA is a unique franchise, it will sell a ton of copies and probably some hardware, and that it's marketing spend/attention will be massive. But the reach still seems limited; wouldn't it be a great time to launch PC, mobile, and Switch games?

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Dan Clarke's avatar

Hi Stephen, first time subscriber but long time fan of your work. Just started a trial sub. Wow. You're really digging deep into the industry and I appreciate that. You're not just word vomiting press releases. I hadn't subscribed for a while due to money, but I think you are doing such a great service to gamers, it's worth supporting. I know you were on Kotaku, and as a former contributing editor to PC Gamer from the turn of the century (ie old) you are doing great work. Thank you.

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Stephen Totilo's avatar

What a lovely comment. Thank you, Dan!

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Niles Baranowski's avatar

There was an interesting thread on Bluesky recently from a developer who was extremely bitter about achievements, specifically the requirement of them (“as a player or a designer?” “yes” was one notable moment). I’ll never be able to find it, I’m sure, but they brought up a lot of points that I thought were interesting and a lot that gets taken for granted by players in terms of work. At best, I’ve seen them as a very psychologically manipulative “nudge”, and I’ve always appreciated Nintendo being the holdout. I don’t think I’ve played a game where I’ve missed them. I even appreciate that things like Balatro that have them on other platforms won’t try to remake them on the Switch the way, say, Bayonetta did.

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Allie's avatar
2dEdited

Great food for thought here.

Nintendo's philosophy on how they want people to "explore" prompts the question of--to put it a bit drastically--whether achieving and exploring are opposing forces within a game. I do feel that an obsession with achievement can detract from exploratory pleasures, as this mindset often discourages the player from savoring game elements that don't directly contribute to a specific mission or quest.

On another note, I find the interview with Switch 2 developers fascinating. Never really deeply thought about how technological disparities between software and hardware can prompt developers to experiment and conceive new possibilities previously unseen in the gaming space.

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Dominik Bošnjak's avatar

I was playing AC Shadows recently and after dancing around a big armored guy to whom I wasn't doing too much damage for a while, I managed to kick him off a castle wall. As he was flying down, I thought "huehue, this is Sparta." A moment later, I get a pop-up saying "This is Japan, actually." Magical and hilarious moment.

I view achievements as something that provides value to games I really like while being easy to ignore in games I don't. Occasionally, they can also yield super memorable pats on the back, like AC Shadows did for me.

I'd prefer if Nintendo embraced them, especially since a decent chunk of their studios take the time to implement per-game achievements, but I'm not holding my breath at this point.

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Frank Schubert's avatar

Hi, just wanted to let you to know that in the story about the Russian government seizing the assets of Lesta Studios the VCG link is wrong, it goes to a Call of Duty article on IGN.

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Prof. Rock's avatar

Artificial points? As in finishing side quests in BOTW or TOTK isn't the same thing. I just can't brag about it on my Switch profile.

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